Setting
This board is 3.5 ed Forgotten Realms. The setting spans the continent of Faerun, both above and below ground. However, RPs that take place elsewhere are okay too, as long as admin approval is obtained. The setting is canon, but original characters are encouraged.
It is currently year 1372, and after the return of the greater deity Bane.
Canons
Canons are characters from the Forgotten Realms books.
This list contains most of the cannons that can be found in the books. Epic and High Level restrictions apply to canons. Anyone may post a canon application, but canon applications will be scrutinized more closely than other applications.
Classes
A list of base classes can be found
here.
A list of prestige classed can be found
here or
here. Players cannot attain a prestige class until after level five.
Deities
Almost every character in Faerun serves a deity. Go
here for a thorough listing of all of Faerun's deities.
Deities
are playable, but there are several conditions that must be met for a player to have a deity.
- The player must already have one accepted character, and has demonstrated good RPing ability, and a thorough understanding of Faerun.
- The player must not have already used up their High Level Character or Epic Character limit. Both will be sacrificed in order to play a god. If the player has already used these limits us, they must purchase more from the store. Admins and other staff members are allowed create one diety free of limit in order to compensate for the work they do.
- The player may only play an already-established diety. If they wish to create a new diety, the entire admin staff must vote on whether or not they can do this.
- Lastly, and the most obvious condition, the player must have admin permission.
Magic
Magic is the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results. In Realms, magic is commonly referred to as "the Art".
The goddess Mystra controls the Weave which is what powers the magical energies of Abeir-Toril. The goddess Shar has control of the Shadow Weave which flows in-between the normal weave and enables the use of Shadow Magic.
More info on magic can be found
hereRaces
There are many races in Faerun, but characters will most commonly be of the humanoid variety. The main races are Dwarves, Elves, Gnomes, Orcs, Halflings, and Humans. Though there are additional races, these are the main ones.
This list describes some additional races and sub races. You can choose to use a race not on these lists, so long as you remember to take Level Adjustment into account.
Culture and Technology
Economically and technologically, Faerūn is comparable to Western Europe during the late Middle Ages, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows. Most of the population of Faerūn consists of farmers, who are organized somewhat loosely in a semi-feudal system. There are also a number of notable cities, and trade between nations is common, comparable to the Renaissance era. Likewise, there are regions where more barbaric tribes and customs still persist.
Geography
Faerūn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It also happens to be the primary setting of this RP! There are opportunities for characters to travel to other continents, and even other planes, but administrator permission is required first.
An interactive map of Faerun with in-depth descriptions for each location can be found here.Organizations
There are a number of organized alliances in Faerūn, with each pursuing their own particular agenda. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerūn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named the Xanathar's Guild, and the mysterious Shades-the returning survivors of the long-fallen Netheril empire.
This post has been edited by Damien on Dec 12 2009, 05:18 PM